Single-player tactical roguelite

Ash Run '84 logo

Turn-based map control, run-long unit stakes, and synthwave warfare built for decisive commanders.

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Command structure

Tactical pressure built for run-long stories.

Ash Run '84 turns each map into a campaign decision: spend, capture, preserve, sacrifice, and keep enough momentum to survive the next signal.

Pressure Every Turn

Capture routes, spending windows, and front-line risk create tactical decisions that keep moving.

A Run With Consequences

Unit growth, persistence, and permadeath turn each mission into part of a longer command story.

Classic Feel, Modern Teeth

The structure nods to beloved tactics lineage while pushing pace, readability, and roguelite replay forward.

Permadeath Weight

Persistence gives victories memory and losses a cost, pushing the campaign beyond isolated skirmishes.

Playable commanders

Pick the doctrine. Survive the run.

Each commander carries a different read on the battlefield, from fortified lines to shock advances and signal warfare.

Built with

PhaserElectronVite
Atlas commander portrait

Atlas

The Mechanic

Blaze commander portrait

Blaze

The Pyromaniac

Echo commander portrait

Echo

The Control Freak

Falcon commander portrait

Falcon

The Ace

Graves commander portrait

Graves

The Reaper

Knox commander portrait

Knox

The Bulwark

Nova commander portrait

Nova

The Glass Cannon

Rook commander portrait

Rook

The Inheritor

Sables commander portrait

Sables

Lady Luck

Viper commander portrait

Viper

Femme Fatale