Pressure Every Turn
Capture routes, spending windows, and front-line risk create tactical decisions that keep moving.

Single-player tactical roguelite

Turn-based map control, run-long unit stakes, and synthwave warfare built for decisive commanders.Ash Run '84 is a single-player turn-based tactics roguelite built with Phaser, Electron, and Vite. It mixes Advance Wars-style map control and economy pressure with Fire Emblem-style unit persistence, permadeath, and stat growth across a run.
Command structure
Ash Run '84 turns each map into a campaign decision: spend, capture, preserve, sacrifice, and keep enough momentum to survive the next signal.
Capture routes, spending windows, and front-line risk create tactical decisions that keep moving.
Unit growth, persistence, and permadeath turn each mission into part of a longer command story.
The structure nods to beloved tactics lineage while pushing pace, readability, and roguelite replay forward.
Persistence gives victories memory and losses a cost, pushing the campaign beyond isolated skirmishes.
Playable commanders
Each commander carries a different read on the battlefield, from fortified lines to shock advances and signal warfare.
Built with

The Mechanic

The Pyromaniac

The Control Freak

The Ace

The Reaper

The Bulwark

The Glass Cannon

The Inheritor

Lady Luck

Femme Fatale